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Wednesday, 9 May 2012

DSDN 142 - learning

Here is some more learning stages :

code:
float ellipseX = 250;
float ellipseY = 250;


void setup(){
  size (500,500);
 
}

void draw(){
  background(255);
 
  ellipseX = ellipseX + ((mouseX-ellipseX)/50.0);
  ellipseY = ellipseY + ((mouseY-ellipseY)/50.0);
  ellipse(ellipseX,ellipseY,50,50);
  line(ellipseX,ellipseY,mouseX,mouseY);
 
 
}
Here I was learning how to create an object that looked like it was pulling another object round where ever the mouse went. I thought this was very handy because I want my final project to be like this. I like how an object can be dragged around.

My idea of project three was to create a massive ellipse in the middle of the screen and when an object passed that ellipse it would make a random wavey pattern as if it was in real life. So like what ever speed the mouse went through the wave would react with the same pace.

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