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Thursday, 17 May 2012

DSDN 142 - Overview so far...

So.... I have came from a really simple idea to many more ideas, to too many ideas, to a final idea!

My first few stages was learning how to create interactive objects/code.
 As you can see earlier in my blog, you can see my learning stages and how I learn't some helpful tips. Then I started exploring what I could create and thought of some ideas of interactivity I could create. I was firstly thinking about doing a wave of some sort which interacted with you when crossed your mouse across the "line" to create a wave. But then I saw too many codes like that so I decided to get away from mainstream ideas and look at some other inspirations.

Another idea I had was to create my own monster, which ended up being a rocket... and put an ellipse in the middle of the screen which represented a moon. And when that rocket when past the moon, the moon would create a puddle effect, waving out of the screen and the faster you go through the moon, the faster the puddle waves go. etc....

Then mainly after this point all my ideas started turning into games which we're not aloud to do. So I thought how could I make an interactive program that would be fun and isn't a game. This bring me to my final idea! Which was bouncing balls. And when you click the mouse the balls go 'red' and then that means you can hit the balls and when you release, the balls go 'white' implying you can't hit any of them.
This is more explain in the earlier post!! :)  

  

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